Thursday, July 6, 2017

Checking In

After burning some sage and applying some sacred oils, it appears that my laptop's machine spirit has been appeased enough to allow for some blogging. Not much to report since the last post; we had another baby right before Christmas, and my hobby corner was inaccessible/totally disorganized due to a prolonged ceiling leak and subsequent roof repairs. I'm also taking the opportunity to do a bit of a hobby reevaluation and reorganization, since decades of buying minis has led to a lot of stalled and/or abandoned projects. The grand Rogue Trader/Oldhammer 40K project will continue on, as ever, supplemented/rejuvenated by Shadow War: Armageddon. Strange feeling to buy a new GW product, and now I'm feeling tempted by some of the 8th edition 40K stuff (I really need to get strict with myself about painting my current minis before acquiring more).

Anyway, Shadow War got me thinking of Necromunda (surprising, I know), and now an old friend and I are kicking the tires on playing some Necromunda in the near future. We're both a bit rusty on painting, so we're just in the "building and acquiring" terrain stage for now. I'm working on repainting some scatter terrain at the moment, since you can never have enough cover. Hopefully have some pictures by the weekend, and more frequent blog updates after that.

Saturday, October 15, 2016

Back From The Warp

Holy Hell, it has been a long time. A very long time, indeed. During the interregnum, I've managed to get married, have a kid, paint some minis, play some games, and attend three Oldhammer USA weekends. I've certainly got a backlog of blogging to do. May as well work our way backwards with Oldhammer USA 2016 and "Hotelhammer."

My most recent game of Rogue Trader was an after-hours affair between myself, AirborneGrove26, and Blue in VT. Rather than retire after a full day's gaming, we thought it best to roll some dice and push some lead into the wee hours.

It's always important to have a rules reference sheet and a cup of coffee handy when discussing the finer points of the Oldhammer Contract.

Luckily, I had brought my Citadel grass mat (why oh why did they ever stop selling these?) and a small selection of scenery. We each had roughly 200 points of troops with which to battle over the planet of Marriott V. A quick roll on the Rogue Trader scenario generator determined that we would be battling over a shipyard. That seemed pretty implausible given our available scenery, so we instead played a scenario adjacent on the chart, a raid to sabotage an enemy secret weapons facility. So it was that Captain Banebridge would lead his Imperial Guardsmen against Drekker Dundee and his Safari for control of the chemical weapons stockpile, guarded by Blue's Multicolored Marauding Marines.

Oldhammer After Dark.

Just before dawn, the Imperials and the safari company converged on the renegade compound. It was lightly defended, with the traitor marines deployed in a dispersed defensive formation--the carryall scheduled to move the weapons stockpile was late. Had it been intercepted by the enemy?

Dogface hears something, out in the bush.

Banebridge and Dundee's forces slowly advanced on the renegade compound; the Imperials wearing down the renegades through volleys of las-fire and the occasional mental blow from their sanctioned psyker, while the safari company moved into close combat and meltagun range.

Dundee's beastmen seize the initiative.

In the melee between Dundee's beastmen and a renegade, it was discovered that some of the barrels contained hallucinogenic gas! One of the beastmen caught a whiff and fled toward the table edge.

Dundee's Orks move on the Imperials.

Dundee's Orks attempted several flash grenade attacks on the valiant guardsmen, but their photo-visors allowed them to keep their eyes on the prize (literally). Eventually, the Orks were whittled down by Imperial weight of fire. The sanctioned psyker dispatched Dundee's bull-headed right-hand man and his greenskinned grenadier. With the emergence of the full-strength Imperial tactical squad from the bush, the profit-minded safari guide decided to cut his losses and flee back into the hinterlands. Banebridge and his platoon had seized the weapons depot!

An excellent skirmish, the kind Rogue Trader is perfect for. Despite the age of the ruleset, it really works well at smaller scales, and the game went fairly quickly. Indeed, we probably spent more time just shooting the shit in conversation than actually playing (it's always nice to be able to geek out about vintage GW stuff in real life). Kudos to Airborne and Blue for a great and memorable game!

Wednesday, April 2, 2014

Set New Coordinates...

In the not so grim darkness of the very near future...

I'm moving house! My lovely girlfriend and I are moving into a lovely apartment with a very lovely little office that gets lots of sunlight. In the interim, this will unfortunately require me to pack up my hobby projects and materials. I may try to keep a few minis and paints out to work on when I have a spare moment, but it's hard to justify such frivolities when there's so much other work to do. First world problems.

This is a bit of a placeholder post, as I had hoped to update in March, but scouring the online classifieds, viewing apartments, and beginning to purge and pack took most of my attention. I've been giving a lot of thought to how to pursue my Rogue Trader project. I can't seem to stop acquiring suitable models, GW and otherwise, so I'll have a nice variety of forces to choose from. I may roll up a random scenario using the scenario generator and assemble models and scenery according to that. I'm still mulling over whether to go "pure" Rogue Trader, using only the original rulebook, or add in rules and army lists from the various supplements, of which there are many. Regardless of which iteration of the vehicle or robot rules I choose, I think I definitely want to keep marines Toughness 3 with a 4+ save, it just seems truer to the rulebook's artwork that way.

Well, that's it for now. I should hopefully resume regular blogging once I've settled in and fully unpacked at the new place.

Saturday, February 15, 2014

Quick and Easy Basing

Let's talk basing methods for a bit. A very mundane topic, I know. Lots of people swear by the trusty old pva glue and sand combo, and I used to use a variation involving watered-down wood glue and sawdust, but I've always found it to be a bit messy. My workspace is dirty enough without loose specks of sand or sawdust getting everywhere. Keeping stray glue (and therefore sawdust) off my minis was a pain (I used worn out brushes for glue application, so it was never as precise as I hoped). Basing had really become a chore. However, I eventually stumbled onto a solution, pumice gel medium.

Where have you been all my life?

This stuff is sold at art supply stores and is used to create textures or grounds for pastels. It comes in several different grades: fine, coarse, and extra coarse. I decided on coarse as a happy medium (no pun intended). It's basically gritty goop that comes in a plastic tub. Fun stuff.  You can just put a dab of the stuff on a base and use a small flat tool to smooth it out. I used a sculpting tool to spread it around. It's surprisingly controllable, but if any gets on your mini or over the edge of the base, it's easy to wipe off with just your finger (or your tool if it gets in a narrow space). It also has a fairly long drying time, so you can manipulate it or clean off any excess well before it sets.

When you first apply it, it looks fairly thick. In fact, I had anticipated it creating the effect of my minis wading through some muck. After a day of drying, it flattens out pretty well. You can also squish it down before it completely sets.

Immediately after application.
Shorty looks like he's playing in the snow.
After being left to dry for a day, it just looks like a sandy base.
Any excess wet pumice gel can just be scraped back into the tub to be used later, so you don't have to worry about it going to waste. It cleans up easily, you can just wipe your tool down with a wet paper towel (oh dear). It's fairly cheap, too. I think I paid like $8 for an 8-ounce tub, which should last me for several hundred miniatures from the looks of it. Hopefully this comes in handy for anyone who's tired of slopping glue onto their bases and dunking them in a tub of sand.

Saturday, February 8, 2014

Lost in the Warp

As is so often the case for those of us invested in fantasy gaming, reality has pulled my attention away from hobby activity. I can't muster much enthusiasm for painting after 11 hours at the office. Thankfully, the worst is over now (all those 11-hour days ensured that my work was completed well ahead of the scheduled deadline) and I can get back to painting minis and blogging.

The Rogue Trader project has been coming along well, I currently have painted 9 orks and the great worm, and have started the pointy-hatted squad leader from the "Space Ork Raiders" boxed set. After that, I'm thinking of working on some human mercs or a giant deathworld spider. I'd like to get a bit more practice in before tackling my RT adventurers.

I've also been playing D&D 4E (totally not Oldhammer!) with some friends lately. It's my first time playing D&D since the late 90s, and while the current incarnation lacks the old school "pathetic aesthetic" that so many of us love, it's still pretty fun to roll dice and bullshit with friends on a Sunday afternoon (my character is a blustering first level fighter named Friedrich Mercurius, who, due to my terrible die rolling, struggles in combat against mere kobolds). Since 4E emphasizes combat being played out on a grid with counters or minis, the group has decided to purchase minis for their characters, and I've purchased some packs of monsters from Reaper's Bones line to provide us with adversaries. The Bones minis are obviously very economical, and I really like the larger monsters (like the great worm), but the smaller minis are a bit soft on detail (the giant rats) and thin weapons like spears invariably need to be straightened. My skeletons are leaning in various directions with floppy weapons, but at least they paint up quickly.

Painting my first fantasy models since 1998 has given me a bit of an urge to branch out from the 41st millennium. Some of my old 40k buddies have talked about organizing a Mordheim campaign and I've been rather taken by Whiskey Priest's "How Do You Start Oldhammer?" post at the Leadpile (and it's related topic on the Oldhammer Forum) as an exercise in building a small force on the cheap. I can definitely see a box of Perry Brothers plastics working well for both of these possibilities. Still, I'd like to focus on my Rogue Trader project and get a couple of small opposing forces (plus alien creatures) and some scenery finished before jumping too deeply into anything else.

Wednesday, January 15, 2014

Primary Objective

January 15th. A bit late for a "New Year's Resolution"-type of post. In my experience, calling something a "resolution" is pretty much damning it to failure anyway, so let's call this a declaration of objectives. I've long been a slow painter with a short attention span, so my main objective for 2014 is to paint 100 miniatures. 100 miniatures pales in comparison to some people's yearly output, but I think it will make for a reasonable starting goal (we'll see where I'm at by July). I got burned out when painting Orks and Imperial Guard for 4th and 5th edition, but pursuing this goal from an Oldhammer perspective should allow me to avoid that by focusing on creating warband-style forces of 10 to 30 models. Additionally, I will switch things up by painting a creature or terrain piece for every 5 infantry models I paint, which should give me an incentive to finish off the grunts.

My first Rogue Trader force is going to be a band of orks, primarily built from the classic Space Ork Raiders boxed set. Two of them were seen in a previous post, and I've painted an additional four. The goal is to have roughly 30 of them, organized in squads of 5, with a smattering of command and heavy weapons figures to season. I've also got a "Killer"-class dreadnought (still on the lookout for a "Super-Attack Onslaughter" model, though).

It begins.

After the orks are ready, I've got some space marines and mercs/adventurers on the agenda.

Sweet, sweet beakies.

A truly motley crew.

As my reward for finishing my fifth ork, I painted a Reaper Bones Great Worm. I went for a "sandworm" look; I drybrushed several layers of Citadel and P3 paints (Charadon Granite, Gun Corps Brown, Rucksack Tan, Hammerfall Khaki, and Bleached Bone) culminating in a Devlan Mud wash. I don't know how much the end result benefits from all those layers, but it was a fun figure to paint. This beast will serve as a burrowing GM-controlled creature.

Two of my recent orks about to run afoul of the worm.

Luckily, reinforcements arrive for the boyz!

I still need to paint the bases on my new orks and worm, but I'm going to wait until I have a few more models painted so that I can do it en masse. Time to paint some more orks! 'Ere we go!

Thursday, January 9, 2014

Ambull in the Pantry

What's the point of a miniatures blog if there aren't any pictures of miniatures?

A couple of orks trying to defend their static grass from the predations of a roving ambull. Before you know it, he'll be in the gesso and it will be all over for the boyz.

I painted the ambull in 2007 and the orks in December of 2013.