Here's that C20 Marsh Troll I mentioned at the end of my previous post.
He's a fairly charming sculpt, nice and chunky, steadily advancing and looking to snag somebody with that gaff. I like that he's also brought along some fish in his net. What better way to spend a failed Stupidity test than with a snack and a bit of a lie-down?
He needs bridge to lurk beneath...
Wednesday, March 11, 2020
Sunday, January 5, 2020
Trolling for Views....
Here's a pair of Aly Morrison C20 Trolls that I painted up for an OWAC squad sprint back in the Fall, a Hill Troll and a Warrior Troll. They're wonderful models, although a bit smaller in stature than the later 4th Edition Stone and River Trolls by Michael Perry.
Oldhammer Meta Tactica!
I'm a big fan of running solo trolls for a few reasons:
1) They can move as independent characters, with no need to wheel or pull any special maneuvers. Perfect for attacking an enemy in the flanks.
2) Given that they're one of the few units in a Goblinoid army that's not affected by Animosity, you can position them between units that would be in danger of charging or shooting at each other.
3) Even a single troll can make a useful tarpit with its regeneration or take out a character with a well-timed vomit attack.
There's always the danger of your solo troll staring off into space or eating grass for a couple of turns, but if you're playing Goblinoids, you're probably not too fussed about reliability. Go play Elves or Dwarfs if that's your bag!
________________________________________________________
I've got a Marsh Troll on my OWAC3 painting pile, but I'm still looking for the Cave Troll. Maybe I'll get lucky and find one in 2020. This batch of C20s is a fun little range.
| Ready to fail Stupidity tests all day and night. |
I'm a big fan of running solo trolls for a few reasons:
1) They can move as independent characters, with no need to wheel or pull any special maneuvers. Perfect for attacking an enemy in the flanks.
2) Given that they're one of the few units in a Goblinoid army that's not affected by Animosity, you can position them between units that would be in danger of charging or shooting at each other.
3) Even a single troll can make a useful tarpit with its regeneration or take out a character with a well-timed vomit attack.
There's always the danger of your solo troll staring off into space or eating grass for a couple of turns, but if you're playing Goblinoids, you're probably not too fussed about reliability. Go play Elves or Dwarfs if that's your bag!
________________________________________________________
I've got a Marsh Troll on my OWAC3 painting pile, but I'm still looking for the Cave Troll. Maybe I'll get lucky and find one in 2020. This batch of C20s is a fun little range.
Wednesday, January 1, 2020
Looking Back on 2019
Well, that was a year. While I didn't do much blogging in 2019, I was actually quite productive from a hobbying and gaming perspective. Hobbywise, I participated in the second Old World Army Challenge (completing a Night Goblin army), managing to paint a 1200 point army in six months. After that, I lost some momentum due to health issues and didn't get much painting done until October/November (some artillery and trolls for the goblins). In total, I managed to paint 94 minis. That's a definite improvement over my output in previous years.
It turned out that gaming was a big part of 2019 for me. I was able to attend all three of the East Coast HMGS conventions: Cold Wars, Historicon, and Fall In! The goblins saw plenty of action, mostly against Blue in VT's Dwarf army, but also making common cause with the Lead Collector's Orcs against He of Three Names' Dark Elves.
What's on the agenda for 2020?
On with 2020!
It turned out that gaming was a big part of 2019 for me. I was able to attend all three of the East Coast HMGS conventions: Cold Wars, Historicon, and Fall In! The goblins saw plenty of action, mostly against Blue in VT's Dwarf army, but also making common cause with the Lead Collector's Orcs against He of Three Names' Dark Elves.
| Stone Trolls drown the Dwarf general in vomit at Cold Wars 2019. |
| A giant and goblins advance under the harsh lighting of Historicon 2019. |
| Warrior Troll giving some pesky Troll Slayers what for at Fall In! 2019. |
What's on the agenda for 2020?
- OWAC3, this time with Orcs!
- Oldhammer Siege at Cold Wars 2020 (need to paint some siege equipment for this).
- Paint up some opposition for my goblinoids, in the form of some old school adventurer types and miscellaneous Empire minis.
- Try and get a Warhammer Fantasy Roleplay campaign going to scratch the Old World itch.
| I couldn't resist, plus it was tax-free. |
On with 2020!
Monday, November 4, 2019
Indulging My Fantasy...
Long time no blog.
So I've kind of changed my focus over the past year. I ended up participating in the second Old World Army Challenge.
As a result, I found myself really being drawn to Warhammer Fantasy Battle, initially 4th edition (my OWAC entry was a 4th edition Night Goblin army), but now edging closer to 3rd as my primary ruleset. It helps that this is the primary ruleset used by my semiregular opponents in the "Oldhammer in the New World" scene, a lingua franca with D6s, as it were.
I've always been a fan of the humble goblin, unreliable scum that they are. However, the 3rd edition list found in Warhammer Armies is lacking a bit in gobbo variety compared to later editions. To that end, I'm thinking of including a unit of half-orcs. I've got a few Citadel half-orcs that I was planning to use as characters, but I think I'll use the "soldier orcs" from Asgard Miniatures as my rank-and-file (sculpted by Jes Goodwin and still available through the Viking Forge). One nice benefit of half-orcs is that they're not affected by animosity, as near as I can tell from my understanding of the rules.
Now the list in Armies does specify at least 20 common orc boyz and 20 arrer boyz, so it would be worthwhile to at least have those on hand to fill out the force. Like most in the Oldhammer sphere, I don't particularly care for the modern GW Orc/Orruk (however, I am fond of Brian Nelson's early fantasy orcs and Gorkamorka stuff). I'd rather stick to 1980s sculpts for their wiry menace and general wretchedness. Luckily, I've got a set of Ruglud's boyz and a set of Harboth's archers to this end.
So that's the loose plan. Keep the focus on the goblins (war machines and wolfboyz incoming), but branch out into orcdom, just a bit.
So I've kind of changed my focus over the past year. I ended up participating in the second Old World Army Challenge.
As a result, I found myself really being drawn to Warhammer Fantasy Battle, initially 4th edition (my OWAC entry was a 4th edition Night Goblin army), but now edging closer to 3rd as my primary ruleset. It helps that this is the primary ruleset used by my semiregular opponents in the "Oldhammer in the New World" scene, a lingua franca with D6s, as it were.
I've always been a fan of the humble goblin, unreliable scum that they are. However, the 3rd edition list found in Warhammer Armies is lacking a bit in gobbo variety compared to later editions. To that end, I'm thinking of including a unit of half-orcs. I've got a few Citadel half-orcs that I was planning to use as characters, but I think I'll use the "soldier orcs" from Asgard Miniatures as my rank-and-file (sculpted by Jes Goodwin and still available through the Viking Forge). One nice benefit of half-orcs is that they're not affected by animosity, as near as I can tell from my understanding of the rules.
Now the list in Armies does specify at least 20 common orc boyz and 20 arrer boyz, so it would be worthwhile to at least have those on hand to fill out the force. Like most in the Oldhammer sphere, I don't particularly care for the modern GW Orc/Orruk (however, I am fond of Brian Nelson's early fantasy orcs and Gorkamorka stuff). I'd rather stick to 1980s sculpts for their wiry menace and general wretchedness. Luckily, I've got a set of Ruglud's boyz and a set of Harboth's archers to this end.
So that's the loose plan. Keep the focus on the goblins (war machines and wolfboyz incoming), but branch out into orcdom, just a bit.
Thursday, July 6, 2017
Checking In
After burning some sage and applying some sacred oils, it appears that my laptop's machine spirit has been appeased enough to allow for some blogging. Not much to report since the last post; we had another baby right before Christmas, and my hobby corner was inaccessible/totally disorganized due to a prolonged ceiling leak and subsequent roof repairs. I'm also taking the opportunity to do a bit of a hobby reevaluation and reorganization, since decades of buying minis has led to a lot of stalled and/or abandoned projects. The grand Rogue Trader/Oldhammer 40K project will continue on, as ever, supplemented/rejuvenated by Shadow War: Armageddon. Strange feeling to buy a new GW product, and now I'm feeling tempted by some of the 8th edition 40K stuff (I really need to get strict with myself about painting my current minis before acquiring more).
Anyway, Shadow War got me thinking of Necromunda (surprising, I know), and now an old friend and I are kicking the tires on playing some Necromunda in the near future. We're both a bit rusty on painting, so we're just in the "building and acquiring" terrain stage for now. I'm working on repainting some scatter terrain at the moment, since you can never have enough cover. Hopefully have some pictures by the weekend, and more frequent blog updates after that.
Anyway, Shadow War got me thinking of Necromunda (surprising, I know), and now an old friend and I are kicking the tires on playing some Necromunda in the near future. We're both a bit rusty on painting, so we're just in the "building and acquiring" terrain stage for now. I'm working on repainting some scatter terrain at the moment, since you can never have enough cover. Hopefully have some pictures by the weekend, and more frequent blog updates after that.
Saturday, October 15, 2016
Back From The Warp
Holy Hell, it has been a long time. A very long time, indeed. During the interregnum, I've managed to get married, have a kid, paint some minis, play some games, and attend three Oldhammer USA weekends. I've certainly got a backlog of blogging to do. May as well work our way backwards with Oldhammer USA 2016 and "Hotelhammer."
My most recent game of Rogue Trader was an after-hours affair between myself, AirborneGrove26, and Blue in VT. Rather than retire after a full day's gaming, we thought it best to roll some dice and push some lead into the wee hours.
Luckily, I had brought my Citadel grass mat (why oh why did they ever stop selling these?) and a small selection of scenery. We each had roughly 200 points of troops with which to battle over the planet of Marriott V. A quick roll on the Rogue Trader scenario generator determined that we would be battling over a shipyard. That seemed pretty implausible given our available scenery, so we instead played a scenario adjacent on the chart, a raid to sabotage an enemy secret weapons facility. So it was that Captain Banebridge would lead his Imperial Guardsmen against Drekker Dundee and his Safari for control of the chemical weapons stockpile, guarded by Blue's Multicolored Marauding Marines.
Just before dawn, the Imperials and the safari company converged on the renegade compound. It was lightly defended, with the traitor marines deployed in a dispersed defensive formation--the carryall scheduled to move the weapons stockpile was late. Had it been intercepted by the enemy?
Banebridge and Dundee's forces slowly advanced on the renegade compound; the Imperials wearing down the renegades through volleys of las-fire and the occasional mental blow from their sanctioned psyker, while the safari company moved into close combat and meltagun range.
In the melee between Dundee's beastmen and a renegade, it was discovered that some of the barrels contained hallucinogenic gas! One of the beastmen caught a whiff and fled toward the table edge.
Dundee's Orks attempted several flash grenade attacks on the valiant guardsmen, but their photo-visors allowed them to keep their eyes on the prize (literally). Eventually, the Orks were whittled down by Imperial weight of fire. The sanctioned psyker dispatched Dundee's bull-headed right-hand man and his greenskinned grenadier. With the emergence of the full-strength Imperial tactical squad from the bush, the profit-minded safari guide decided to cut his losses and flee back into the hinterlands. Banebridge and his platoon had seized the weapons depot!
An excellent skirmish, the kind Rogue Trader is perfect for. Despite the age of the ruleset, it really works well at smaller scales, and the game went fairly quickly. Indeed, we probably spent more time just shooting the shit in conversation than actually playing (it's always nice to be able to geek out about vintage GW stuff in real life). Kudos to Airborne and Blue for a great and memorable game!
My most recent game of Rogue Trader was an after-hours affair between myself, AirborneGrove26, and Blue in VT. Rather than retire after a full day's gaming, we thought it best to roll some dice and push some lead into the wee hours.
| It's always important to have a rules reference sheet and a cup of coffee handy when discussing the finer points of the Oldhammer Contract. |
Luckily, I had brought my Citadel grass mat (why oh why did they ever stop selling these?) and a small selection of scenery. We each had roughly 200 points of troops with which to battle over the planet of Marriott V. A quick roll on the Rogue Trader scenario generator determined that we would be battling over a shipyard. That seemed pretty implausible given our available scenery, so we instead played a scenario adjacent on the chart, a raid to sabotage an enemy secret weapons facility. So it was that Captain Banebridge would lead his Imperial Guardsmen against Drekker Dundee and his Safari for control of the chemical weapons stockpile, guarded by Blue's Multicolored Marauding Marines.
| Oldhammer After Dark. |
Just before dawn, the Imperials and the safari company converged on the renegade compound. It was lightly defended, with the traitor marines deployed in a dispersed defensive formation--the carryall scheduled to move the weapons stockpile was late. Had it been intercepted by the enemy?
| Dogface hears something, out in the bush. |
Banebridge and Dundee's forces slowly advanced on the renegade compound; the Imperials wearing down the renegades through volleys of las-fire and the occasional mental blow from their sanctioned psyker, while the safari company moved into close combat and meltagun range.
| Dundee's beastmen seize the initiative. |
In the melee between Dundee's beastmen and a renegade, it was discovered that some of the barrels contained hallucinogenic gas! One of the beastmen caught a whiff and fled toward the table edge.
| Dundee's Orks move on the Imperials. |
Dundee's Orks attempted several flash grenade attacks on the valiant guardsmen, but their photo-visors allowed them to keep their eyes on the prize (literally). Eventually, the Orks were whittled down by Imperial weight of fire. The sanctioned psyker dispatched Dundee's bull-headed right-hand man and his greenskinned grenadier. With the emergence of the full-strength Imperial tactical squad from the bush, the profit-minded safari guide decided to cut his losses and flee back into the hinterlands. Banebridge and his platoon had seized the weapons depot!
An excellent skirmish, the kind Rogue Trader is perfect for. Despite the age of the ruleset, it really works well at smaller scales, and the game went fairly quickly. Indeed, we probably spent more time just shooting the shit in conversation than actually playing (it's always nice to be able to geek out about vintage GW stuff in real life). Kudos to Airborne and Blue for a great and memorable game!
Wednesday, April 2, 2014
Set New Coordinates...
In the not so grim darkness of the very near future...
I'm moving house! My lovely girlfriend and I are moving into a lovely apartment with a very lovely little office that gets lots of sunlight. In the interim, this will unfortunately require me to pack up my hobby projects and materials. I may try to keep a few minis and paints out to work on when I have a spare moment, but it's hard to justify such frivolities when there's so much other work to do. First world problems.
This is a bit of a placeholder post, as I had hoped to update in March, but scouring the online classifieds, viewing apartments, and beginning to purge and pack took most of my attention. I've been giving a lot of thought to how to pursue my Rogue Trader project. I can't seem to stop acquiring suitable models, GW and otherwise, so I'll have a nice variety of forces to choose from. I may roll up a random scenario using the scenario generator and assemble models and scenery according to that. I'm still mulling over whether to go "pure" Rogue Trader, using only the original rulebook, or add in rules and army lists from the various supplements, of which there are many. Regardless of which iteration of the vehicle or robot rules I choose, I think I definitely want to keep marines Toughness 3 with a 4+ save, it just seems truer to the rulebook's artwork that way.
Well, that's it for now. I should hopefully resume regular blogging once I've settled in and fully unpacked at the new place.
I'm moving house! My lovely girlfriend and I are moving into a lovely apartment with a very lovely little office that gets lots of sunlight. In the interim, this will unfortunately require me to pack up my hobby projects and materials. I may try to keep a few minis and paints out to work on when I have a spare moment, but it's hard to justify such frivolities when there's so much other work to do. First world problems.
This is a bit of a placeholder post, as I had hoped to update in March, but scouring the online classifieds, viewing apartments, and beginning to purge and pack took most of my attention. I've been giving a lot of thought to how to pursue my Rogue Trader project. I can't seem to stop acquiring suitable models, GW and otherwise, so I'll have a nice variety of forces to choose from. I may roll up a random scenario using the scenario generator and assemble models and scenery according to that. I'm still mulling over whether to go "pure" Rogue Trader, using only the original rulebook, or add in rules and army lists from the various supplements, of which there are many. Regardless of which iteration of the vehicle or robot rules I choose, I think I definitely want to keep marines Toughness 3 with a 4+ save, it just seems truer to the rulebook's artwork that way.
Well, that's it for now. I should hopefully resume regular blogging once I've settled in and fully unpacked at the new place.
Saturday, February 15, 2014
Quick and Easy Basing
Let's talk basing methods for a bit. A very mundane topic, I know. Lots of people swear by the trusty old pva glue and sand combo, and I used to use a variation involving watered-down wood glue and sawdust, but I've always found it to be a bit messy. My workspace is dirty enough without loose specks of sand or sawdust getting everywhere. Keeping stray glue (and therefore sawdust) off my minis was a pain (I used worn out brushes for glue application, so it was never as precise as I hoped). Basing had really become a chore. However, I eventually stumbled onto a solution, pumice gel medium.
| Where have you been all my life? |
This stuff is sold at art supply stores and is used to create textures or grounds for pastels. It comes in several different grades: fine, coarse, and extra coarse. I decided on coarse as a happy medium (no pun intended). It's basically gritty goop that comes in a plastic tub. Fun stuff. You can just put a dab of the stuff on a base and use a small flat tool to smooth it out. I used a sculpting tool to spread it around. It's surprisingly controllable, but if any gets on your mini or over the edge of the base, it's easy to wipe off with just your finger (or your tool if it gets in a narrow space). It also has a fairly long drying time, so you can manipulate it or clean off any excess well before it sets.
When you first apply it, it looks fairly thick. In fact, I had anticipated it creating the effect of my minis wading through some muck. After a day of drying, it flattens out pretty well. You can also squish it down before it completely sets.
| Immediately after application. |
| Shorty looks like he's playing in the snow. |
| After being left to dry for a day, it just looks like a sandy base. |
Saturday, February 8, 2014
Lost in the Warp
As is so often the case for those of us invested in fantasy gaming, reality has pulled my attention away from hobby activity. I can't muster much enthusiasm for painting after 11 hours at the office. Thankfully, the worst is over now (all those 11-hour days ensured that my work was completed well ahead of the scheduled deadline) and I can get back to painting minis and blogging.
The Rogue Trader project has been coming along well, I currently have painted 9 orks and the great worm, and have started the pointy-hatted squad leader from the "Space Ork Raiders" boxed set. After that, I'm thinking of working on some human mercs or a giant deathworld spider. I'd like to get a bit more practice in before tackling my RT adventurers.
I've also been playing D&D 4E (totally not Oldhammer!) with some friends lately. It's my first time playing D&D since the late 90s, and while the current incarnation lacks the old school "pathetic aesthetic" that so many of us love, it's still pretty fun to roll dice and bullshit with friends on a Sunday afternoon (my character is a blustering first level fighter named Friedrich Mercurius, who, due to my terrible die rolling, struggles in combat against mere kobolds). Since 4E emphasizes combat being played out on a grid with counters or minis, the group has decided to purchase minis for their characters, and I've purchased some packs of monsters from Reaper's Bones line to provide us with adversaries. The Bones minis are obviously very economical, and I really like the larger monsters (like the great worm), but the smaller minis are a bit soft on detail (the giant rats) and thin weapons like spears invariably need to be straightened. My skeletons are leaning in various directions with floppy weapons, but at least they paint up quickly.
Painting my first fantasy models since 1998 has given me a bit of an urge to branch out from the 41st millennium. Some of my old 40k buddies have talked about organizing a Mordheim campaign and I've been rather taken by Whiskey Priest's "How Do You Start Oldhammer?" post at the Leadpile (and it's related topic on the Oldhammer Forum) as an exercise in building a small force on the cheap. I can definitely see a box of Perry Brothers plastics working well for both of these possibilities. Still, I'd like to focus on my Rogue Trader project and get a couple of small opposing forces (plus alien creatures) and some scenery finished before jumping too deeply into anything else.
The Rogue Trader project has been coming along well, I currently have painted 9 orks and the great worm, and have started the pointy-hatted squad leader from the "Space Ork Raiders" boxed set. After that, I'm thinking of working on some human mercs or a giant deathworld spider. I'd like to get a bit more practice in before tackling my RT adventurers.
I've also been playing D&D 4E (totally not Oldhammer!) with some friends lately. It's my first time playing D&D since the late 90s, and while the current incarnation lacks the old school "pathetic aesthetic" that so many of us love, it's still pretty fun to roll dice and bullshit with friends on a Sunday afternoon (my character is a blustering first level fighter named Friedrich Mercurius, who, due to my terrible die rolling, struggles in combat against mere kobolds). Since 4E emphasizes combat being played out on a grid with counters or minis, the group has decided to purchase minis for their characters, and I've purchased some packs of monsters from Reaper's Bones line to provide us with adversaries. The Bones minis are obviously very economical, and I really like the larger monsters (like the great worm), but the smaller minis are a bit soft on detail (the giant rats) and thin weapons like spears invariably need to be straightened. My skeletons are leaning in various directions with floppy weapons, but at least they paint up quickly.
Painting my first fantasy models since 1998 has given me a bit of an urge to branch out from the 41st millennium. Some of my old 40k buddies have talked about organizing a Mordheim campaign and I've been rather taken by Whiskey Priest's "How Do You Start Oldhammer?" post at the Leadpile (and it's related topic on the Oldhammer Forum) as an exercise in building a small force on the cheap. I can definitely see a box of Perry Brothers plastics working well for both of these possibilities. Still, I'd like to focus on my Rogue Trader project and get a couple of small opposing forces (plus alien creatures) and some scenery finished before jumping too deeply into anything else.
Wednesday, January 15, 2014
Primary Objective
January 15th. A bit late for a "New Year's Resolution"-type of post. In my experience, calling something a "resolution" is pretty much damning it to failure anyway, so let's call this a declaration of objectives. I've long been a slow painter with a short attention span, so my main objective for 2014 is to paint 100 miniatures. 100 miniatures pales in comparison to some people's yearly output, but I think it will make for a reasonable starting goal (we'll see where I'm at by July). I got burned out when painting Orks and Imperial Guard for 4th and 5th edition, but pursuing this goal from an Oldhammer perspective should allow me to avoid that by focusing on creating warband-style forces of 10 to 30 models. Additionally, I will switch things up by painting a creature or terrain piece for every 5 infantry models I paint, which should give me an incentive to finish off the grunts.
My first Rogue Trader force is going to be a band of orks, primarily built from the classic Space Ork Raiders boxed set. Two of them were seen in a previous post, and I've painted an additional four. The goal is to have roughly 30 of them, organized in squads of 5, with a smattering of command and heavy weapons figures to season. I've also got a "Killer"-class dreadnought (still on the lookout for a "Super-Attack Onslaughter" model, though).
After the orks are ready, I've got some space marines and mercs/adventurers on the agenda.
As my reward for finishing my fifth ork, I painted a Reaper Bones Great Worm. I went for a "sandworm" look; I drybrushed several layers of Citadel and P3 paints (Charadon Granite, Gun Corps Brown, Rucksack Tan, Hammerfall Khaki, and Bleached Bone) culminating in a Devlan Mud wash. I don't know how much the end result benefits from all those layers, but it was a fun figure to paint. This beast will serve as a burrowing GM-controlled creature.
I still need to paint the bases on my new orks and worm, but I'm going to wait until I have a few more models painted so that I can do it en masse. Time to paint some more orks! 'Ere we go!
My first Rogue Trader force is going to be a band of orks, primarily built from the classic Space Ork Raiders boxed set. Two of them were seen in a previous post, and I've painted an additional four. The goal is to have roughly 30 of them, organized in squads of 5, with a smattering of command and heavy weapons figures to season. I've also got a "Killer"-class dreadnought (still on the lookout for a "Super-Attack Onslaughter" model, though).
| It begins. |
After the orks are ready, I've got some space marines and mercs/adventurers on the agenda.
| Sweet, sweet beakies. |
| A truly motley crew. |
As my reward for finishing my fifth ork, I painted a Reaper Bones Great Worm. I went for a "sandworm" look; I drybrushed several layers of Citadel and P3 paints (Charadon Granite, Gun Corps Brown, Rucksack Tan, Hammerfall Khaki, and Bleached Bone) culminating in a Devlan Mud wash. I don't know how much the end result benefits from all those layers, but it was a fun figure to paint. This beast will serve as a burrowing GM-controlled creature.
| Two of my recent orks about to run afoul of the worm. |
| Luckily, reinforcements arrive for the boyz! |
I still need to paint the bases on my new orks and worm, but I'm going to wait until I have a few more models painted so that I can do it en masse. Time to paint some more orks! 'Ere we go!
Thursday, January 9, 2014
Ambull in the Pantry
What's the point of a miniatures blog if there aren't any pictures of miniatures?
I painted the ambull in 2007 and the orks in December of 2013.
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| A couple of orks trying to defend their static grass from the predations of a roving ambull. Before you know it, he'll be in the gesso and it will be all over for the boyz. |
I painted the ambull in 2007 and the orks in December of 2013.
"A beginning is a very delicate thing."
Hello, and welcome to the blog. I'm something of a lapsed wargamer. I've been collecting miniatures and playing Warhammer 40,000 off and on since 1996 (right around the end of the "red" period of Second Edition). Around 2009, due to changing finances and changing priorities, I took a break from 40K. I continued to read some blogs and forums to at least keep up with "the scene," and had a couple of friends who soldiered on through Sixth Edition ("Everyone uses flyers and fortifications now," they tell me), but it was tough to muster much enthusiasm when it looked like the focus of the game was now cramming as many vehicles as possible onto a 6' by 4' board. I had always favored smaller, more narrative-driven games, and I felt like I had been left behind. At least, until I found Tales From The Maelstrom. Here was something that really spoke to me, narrative-focused games with unconventional forces, well-written battle reports, great scenery and miniatures, a mix of vintage and modern.
I had always had a bit of a Rogue Trader fetish, starting back in my early days on the Internet, stumbling onto rec.games.miniatures.warhammer and the Rogue Trader Cult site. Eventually I acquired some of the old rulebooks through eBay, as well as a goodly collection of vintage miniatures. I was never able to get anyone to play with the old rules, but I loved having the books as reading material. The artwork and background were so evocative back before the universe became a grimdark parody of itself. It was such a relief to see what was happening at sites like Tales from the Maelstrom and learning of the greater Oldhammer community. It got me back in the game, so to speak.
So that brings me to now. Wargames were always a tough sell for many of my friends, although they enjoy boardgames and tabletop RPGs. I've found that it's much easier to get someone to play a miniatures game if they don't have to buy and paint a bunch of stuff beforehand (just look at the runaway success of Fantasy Flight Games' X-Wing Miniatures Game), so my current goal is to paint a variety of small forces suitable for playing Rogue Trader. This blog will chronicle my progress in that endeavor. Whether I can entice anyone to play remains to be seen.
Remember, the universe is a big place and, whatever happens, you will not be missed...
I had always had a bit of a Rogue Trader fetish, starting back in my early days on the Internet, stumbling onto rec.games.miniatures.warhammer and the Rogue Trader Cult site. Eventually I acquired some of the old rulebooks through eBay, as well as a goodly collection of vintage miniatures. I was never able to get anyone to play with the old rules, but I loved having the books as reading material. The artwork and background were so evocative back before the universe became a grimdark parody of itself. It was such a relief to see what was happening at sites like Tales from the Maelstrom and learning of the greater Oldhammer community. It got me back in the game, so to speak.
So that brings me to now. Wargames were always a tough sell for many of my friends, although they enjoy boardgames and tabletop RPGs. I've found that it's much easier to get someone to play a miniatures game if they don't have to buy and paint a bunch of stuff beforehand (just look at the runaway success of Fantasy Flight Games' X-Wing Miniatures Game), so my current goal is to paint a variety of small forces suitable for playing Rogue Trader. This blog will chronicle my progress in that endeavor. Whether I can entice anyone to play remains to be seen.
Remember, the universe is a big place and, whatever happens, you will not be missed...
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